🎉 Gald3r v3.0.0 is out — Agent v0.2.0 + Throne v0.2.0 binaries downloadable now. See release notes →
🎉 Gald3r v3.0.0 is out — Agent v0.2.0 + Throne v0.2.0 binaries downloadable now. See release notes →

Zed

PartialL2 MCP

Zed Industries

Rust-native editor — Agent Panel hosts external agents via ACP

CommandsRulesSkillsHooksMCPrules: .md

CRASH Capability Matrix

CRASH = Commands · Rules · Agents · Skills · Hooks + MCP. Engine level: L2 — MCP Native

PrimitiveStatus
CommandscommandsCommands
RulesrulesRules
SkillsskillsSkills
HookshooksHooks
MCPmcpMCP

Folder Hierarchy

Files gald3r writes and the directories it expects for Zed. The .zed/ tree is the primary gald3r surface.

project-root/
.agents/
└── skills/         <name>/SKILL.md   ← shared with Codex/Amp
.zed/
└── settings.json   ← MCP (context_servers) + agent_servers (ACP)
AGENTS.md           ← instruction file (.rules legacy name outranks it)

Key Setup Notes

  • GPU-accelerated Rust editor whose Agent Panel hosts External Agents (Claude Code, Kimi Code, Codex, Copilot, Cursor, OpenCode) via the open Agent Client Protocol (ACP)
  • Native AGENTS.md at project root + a personal ~/.config/zed/AGENTS.md (a legacy .rules file outranks AGENTS.md if present)
  • Native Agent Skills (SKILL.md) in .agents/skills/ — shared with Codex/Amp
  • Native MCP via context_servers in .zed/settings.json (forwarded to ACP-hosted agents)

Known Gaps

Areas where gald3r's native capability is limited or absent on Zed. The engine compensates where possible via L2 — MCP Native.

  • No project-scoped agent roster — Zed's own agent is Profile/UI-configured; third-party agents attach via ACP agent_servers
  • No dedicated commands file format — Agent Skills fill that role
  • No hand-authored hooks surface

Install gald3r on Zed

Run the gald3r installer and get the full CRASH system on Zed in under 5 minutes. Persistent memory, 89+ commands, and adversarial quality gates.

All platforms
38 platforms supported