🎉 Gald3r v3.0.0 is out — Agent v0.2.0 + Throne v0.2.0 binaries downloadable now. See release notes →
Zed
PartialL2 MCPZed Industries
Rust-native editor — Agent Panel hosts external agents via ACP
❌Commands✅Rules✅Skills❌Hooks✅MCPrules: .md
CRASH Capability Matrix
CRASH = Commands · Rules · Agents · Skills · Hooks + MCP. Engine level: L2 — MCP Native
| Primitive | Status |
|---|---|
| Commandscommands | ❌Commands |
| Rulesrules | ✅Rules |
| Skillsskills | ✅Skills |
| Hookshooks | ❌Hooks |
| MCPmcp | ✅MCP |
Folder Hierarchy
Files gald3r writes and the directories it expects for Zed. The .zed/ tree is the primary gald3r surface.
project-root/
.agents/ └── skills/ <name>/SKILL.md ← shared with Codex/Amp .zed/ └── settings.json ← MCP (context_servers) + agent_servers (ACP) AGENTS.md ← instruction file (.rules legacy name outranks it)
Key Setup Notes
- →GPU-accelerated Rust editor whose Agent Panel hosts External Agents (Claude Code, Kimi Code, Codex, Copilot, Cursor, OpenCode) via the open Agent Client Protocol (ACP)
- →Native AGENTS.md at project root + a personal ~/.config/zed/AGENTS.md (a legacy .rules file outranks AGENTS.md if present)
- →Native Agent Skills (SKILL.md) in .agents/skills/ — shared with Codex/Amp
- →Native MCP via context_servers in .zed/settings.json (forwarded to ACP-hosted agents)
Known Gaps
Areas where gald3r's native capability is limited or absent on Zed. The engine compensates where possible via L2 — MCP Native.
- ⚠No project-scoped agent roster — Zed's own agent is Profile/UI-configured; third-party agents attach via ACP agent_servers
- ⚠No dedicated commands file format — Agent Skills fill that role
- ⚠No hand-authored hooks surface
Install gald3r on Zed
Run the gald3r installer and get the full CRASH system on Zed in under 5 minutes. Persistent memory, 89+ commands, and adversarial quality gates.
38 platforms supported
