OpenHands
FullL2 MCPAll Hands AI
Full CRASH parity — formerly OpenDevin
✅Commands✅Rules✅Skills✅Hooks✅MCPrules: .md
CRASH Capability Matrix
CRASH = Commands · Rules · Agents · Skills · Hooks + MCP. Engine level: L2 — MCP Native
| Primitive | Status |
|---|---|
| Commandscommands | ✅Commands |
| Rulesrules | ✅Rules |
| Skillsskills | ✅Skills |
| Hookshooks | ✅Hooks |
| MCPmcp | ✅MCP |
Folder Hierarchy
Files gald3r writes and the directories it expects for OpenHands. The .agents/ tree is the primary gald3r surface.
project-root/
.agents/ ├── agents/ *.md ← File-Based Agents └── skills/ <name>/SKILL.md .openhands/ └── hooks.json ← lifecycle hooks config.toml ← MCP config AGENTS.md ← instruction file
Key Setup Notes
- →AGENTS.md is the primary instruction file (same as codex/amp)
- →Skills from .agents/skills/ — shared cross-tool standard
- →Lifecycle hooks via .openhands/hooks.json
- →MCP via config.toml
Install gald3r on OpenHands
Run the gald3r installer and get the full CRASH system on OpenHands in under 5 minutes. Persistent memory, 89+ commands, and adversarial quality gates.
35 platforms supported
