OpenHands

FullL2 MCP

All Hands AI

Full CRASH parity — formerly OpenDevin

CommandsRulesSkillsHooksMCPrules: .md

CRASH Capability Matrix

CRASH = Commands · Rules · Agents · Skills · Hooks + MCP. Engine level: L2 — MCP Native

PrimitiveStatus
CommandscommandsCommands
RulesrulesRules
SkillsskillsSkills
HookshooksHooks
MCPmcpMCP

Folder Hierarchy

Files gald3r writes and the directories it expects for OpenHands. The .agents/ tree is the primary gald3r surface.

project-root/
.agents/
├── agents/         *.md     ← File-Based Agents
└── skills/         <name>/SKILL.md
.openhands/
└── hooks.json      ← lifecycle hooks
config.toml         ← MCP config
AGENTS.md           ← instruction file

Key Setup Notes

  • AGENTS.md is the primary instruction file (same as codex/amp)
  • Skills from .agents/skills/ — shared cross-tool standard
  • Lifecycle hooks via .openhands/hooks.json
  • MCP via config.toml

Install gald3r on OpenHands

Run the gald3r installer and get the full CRASH system on OpenHands in under 5 minutes. Persistent memory, 89+ commands, and adversarial quality gates.

All platforms
35 platforms supported